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Dnd e5 beholder stats
Dnd e5 beholder stats











dnd e5 beholder stats

The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. Paralyzing Touch (Costs 2 Actions): The lich uses its Paralyzing Touch.įrightening Gaze (Costs 2 Actions): The lich fixes its gaze on one creature it can see within 10 feet of it. Spent legendary actions are regained at the start of each turn. Only one legendary action can be used at a time, and only at the end of another creature's turn. Legendary ActionsCan take 3 Legendary Actions, choosing from the options below. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. Turn Resistance: The lich has advantage on saving throws against any effect that turns undead.Īctions Paralyzing Touch: Melee Spell Attack: +12 to hit, reach 5 ft., one creature.

  • 8th level (1 slot): dominate monster, power word stun.
  • 7th level (1 slot): finger of death, plane shift.
  • 6th level (1 slot): disintegrate, globe of invulnerability.
  • 5th level (3 slots): cloudkill, scrying.
  • 4th level (3 slots): blight, dimension door.
  • dnd e5 beholder stats

    3rd level (3 slots): animate dead, counterspell, dispel magic, fireball.2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image.1st level (4 slots): detect magic, magic missile, shield, thunderwave.Cantrips (at will): mage hand, prestidigitation, ray of frost.

    dnd e5 beholder stats

    The lich has the following wizard spells prepared: Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Spellcasting: The lich is an 18th-level spellcaster. The new body appears within 5 feet of the phylactery. Rejuvenation: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. Volo’s Guide to Monsters is thorough in its treatment of beholders, in terms of both tactics and flavor.Traits Legendary Resistance (3/Day): If the lich fails a saving throw, it can choose to succeed instead. It contains material on determining a beholder’s appearance and behavior, the layout and contents of its lair, and even where baby beholders come from (it’s suitably weird). Since this blog’s focus is on tactics, I’ll concentrate on that.įor the most part, everything I said in my original analysis of beholders stands, but there is one small, implied contradiction. Per the beholder stat block in the Monster Manual, “The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets.” Based on this, I concluded that the highly intelligent beholder would aim those randomly selected rays at the opponents least able to resist them. Volo’s informs us, “A beholder analyzes its opponents, makes note of armor, weapons, and tactics, and adjusts its strategy to eliminate the most dangerous threats as quickly as possible.” That, by itself, is not necessarily a contradiction, but then it goes further: “A beholder can fire multiple eye rays on its turn, and it might use all of them in succession on its most dangerous foe. Even a very tough fighter is going to have second thoughts after taking damage from a disintegration ray, an enervation ray, and a death ray.”Īs intelligent as a beholder is, why would it use an enervation ray against “a very tough fighter”? That fighter is going to have a good chance of making a DC 16 Constitution saving throw and halving that damage.













    Dnd e5 beholder stats